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Talk:Moon

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You could not do graviton on a moon as you cannot build a research lab on one. Therefore - no matter how many sats/energy you had - you'd never be able to click the little button :) - CpWoLF


There is no possibility for mines on moons is there, only tanks?? Tell me im wrong or edit if you read this- Averon

it looks bloody horrible :)

I dont like the graviton mentioning and all about temperatures - it will only encourage n00bs to try it.

Also it says mines are possible on a moon. I'm pretty sure they're not.

Contents

[edit] moon troubles

just curious...i've had 7 fleets crash all with 20% moon chance ..and still no moon in all 10 months of playing...whats the odds of being involved in a glitch lol must just be bad luck.. any ideas?preceding unsigned comment by 69.145.253.1 (talk • contribs)

Its no glitch, just bad luck... after seven 20% Moonchances, your odds of getting a moon are about 79%, or about 21% to not get a moon. Note that each Moonchance is a seperate occurance with only a 1 in 5 chance individualy, the table in the Moonchance section says that on average, if 10 people each have 10 moonchances, then 9 will get moons, and one will still not have a moon. Good luck, you just have to keep trying. Spacemanspif 13:40, 9 January 2007 (UTC)

OK, but what I want to know is what the minimuim amount of resources (in ship prices) you need to have any chance of making a moon. If anyone knows, then please put down your idea on this page or send a message to player "MercAlert" in Ogame. MercAlert--68.222.8.133 03:31, October 24, 2009 (UTC)

[edit] DeathStar

If I send a number of DeathStar and destroy the moon can the moon still destroy the deathstars?preceding unsigned comment by 59.100.40.134 (talk • contribs)

The %s are independent. You can send 300 Deathstars, with 99.9% destroy chance, and the deathstars still would have 40%+ chances to get destroyed. So the situation of moon destroyed AND deathstars destroyed exists.preceding unsigned comment by 88.24.152.224 (talk • contribs)

If I don't destroy the moon is it a all or nothing destroyed or per ship?preceding unsigned comment by 59.100.40.134 (talk • contribs)

It's all or nothing, if the chance is ie. 40% for the deathstars to be destroyed, then there's a 40% chance you lose ALL your Deathstars, NOT "just 40%~ of them".preceding unsigned comment by 88.24.152.224 (talk • contribs)

If I DO destroy the moon but my Deathstars are also destroyed is there a chance a new moon might form from the resulting debris field? BobMem 14:56, 16 June 2009 (UTC) If the moon is destroyed then there is no debri field from either the moon or death star.

I disagree with the noob above me, that says no new moon will form. More than likly, yes a new moon will form from all that debris from the Deathstar(s). (I mean you got to think, Deathstars are the most exspensive ship in the entire game of Ogame as far as any resource goes)MercAlert--68.222.8.133 03:42, October 24, 2009 (UTC)

[edit] Moons

Can you have more than one moon at one planet? King Semsem 16:59, 7 January 2008 (UTC)

No.preceding unsigned comment by 206.174.228.113 (talk • contribs)

Can a moon get larger if a debris field forms? And do moons have an infinate field amount, since a Lunar Base provides 3, like a Terraformer provides 5? King Semsem 14:44, 25 January 2008 (UTC)

Once a moon is formed, it can not change size. Lager debris fields has a higher chance of creating a large moon. In the article there is a formula for maximum building slots, ie the lunar base can only extend the fields to that number. -TheDwoo 10:32, 26 January 2008 (UTC)

Hmmm, if the formula for number of fields a moon has is (S/1000)^2 ... does the resultant round up or down? So is 39.992976 = 40 fields or 39? sneex 20:36, 9 December 2008 (UTC)

Actually it works the other way. The number of possible fields is randomly generated, and then the size of the moon is calculated from that. So no rounding is necessary.Updownquark 04:54, 14 February 2009 (UTC)

How many battlecruisers needed for a MC? How many deathstars? Both are missing from the table. preceding unsigned comment by 86.150.158.223 (talk • contribs)

It would be dumb to use either as the deut needed to build either would be wasted - the deut doesn't go into the debris. Sister Kevin 12:25, 8 November 2008 (UTC)

[edit] Defenses are useless

Yeah, building defenses on your moon is a huge waste of resource.

Because there is no reason to leave resource on your moon, and because it wont produce any, there should be ZERO desire for an enemy to raid your moon. That is excluding if they want take it out with a few death stars.

So you find yourself at risk of having your moon destroyed by death stars, we all know the one and only good defense against them are plasma turrets and it'll cost you 8 shipyards and 4 lunar bases to support that. So after spending literally millions on lunar bases, you can now build some plasma turrets that will likely get destroyed by IPMs.

You are much better off raising a fleet to defend your moon from death stars, which means more deathstars because everything else is trash against them.


Good luck mates!

Haagen_das 42:4:5:5

[edit] A counter-argument

Fleet is the best defense for a moon. They have tremendous advantages over defense because they're portable and multi-purpose. If you have a jump gate on your moon, your fleet is enhanced even more because it can jump in instantly to ninja an attacker. However, for all their advantages, they also have significant disadvantages, especially if your playing style leans more toward mining than fleeting.

A fleet requires a significant amount more online time than a mining account. For a player who doesn't want to log in more than once a day or whose internet connection is flaky, a fleet is simply too much of a responsibility. Long fleet saves can help, but that still leaves the account vulnerable to RIPs because it can't be recalled quickly enough.

In this case, moon defense can be a good deterrent if there is only a small amount of resources and fleet on the planet. It's also nice because cargo fleets can be sent on transports from a moon to another moon and return without worrying about having the cargoes smashed after they return or the resources on the destination stolen. And building 6 plasma turrets by themselves will stop a single deathstar attack (like a typical moon destruction), while 30 of them will likely destroy the deathstar. Building more defense will make it much more difficult for attackers to get a shot at destroying your moon.


Building a shipyard 8 on a moon is expensive, but it doesn't have to be insanely so if you're willing to give something else up. If you really want to defend your moon, a good strategy is to decide how many phalanx levels you want. Build your robotics up to 7 and your phalanx until you have your desired level - 2. Build your lunar base again so you have at least 3 free fields. Then build your shipyard up to 8, destroying a robotics factory level when you need another free field. You should end up with shipyard 8, robotics 2 or 3, and no free fields.

To build the last two levels of phalanx, tear down a robotics factory for each level. The disadvantage of this is that those last phalanx levels take a really long time (phalanx 8 with no robotics takes about 3 months); but if you really want moon defense it's worth it.

Don't forget to build up your missile silo on the planet beneath the moon and stock it with ABMs. The planet's ABMs will protect the moon from IPMs. And keep in mind you can't build nanites on a moon, so building defense typically takes much longer than on a planet--a plasma turret takes more than 4 hours.

Updownquark 14:15, 24 July 2009 (UTC)

[edit] Spying moon

Why cant i spy the moon from galaxy view? Is it "special feature"?