Talk:Graviton Technology
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What do additional levels of Graviton Technology do for you? --Einstein9073 23:00, 5 March 2006 (UTC)
- I believe nothing. --Master Bob 20:41, 5 June 2006 (UTC)
- only the first level will be used for building a rip—preceding unsigned comment by 83.180.38.73 (talk • contribs)
[edit] Points?
Does Graviton technology research add to your points? Or since your using energy, is it valueless?—preceding unsigned comment by 71.110.151.216 (talk • contribs)
- According to O-Calc, graviton tech adds zero points to your score.—preceding unsigned comment by 67.172.185.100 (talk • contribs)
Researching Graviton will actually add 1 to your score as you recieve a point for each research completed.BobMem 08:50, 8 June 2009 (UTC)
[edit] Shipyard vs. Nanite Factory
Could it, in essence, be more cost and time efficient to keep upgrading your shipyard levels instead of nanite factories in order to obtain short solar satellite production time? —preceding unsigned comment by 70.100.186.10 (talk • contribs)
- It is still cheaper to upgrade to a level 4 Nanite factory, something that will produce ships faster later on, than try to run both the ship yard AND robotics factory (you would need both to be much higher) so you can produce the 6 or 8 thousand solar satellites needed to reach 300,000 power. — sneex 12:41, 20 March 2009 (UTC) 12:39, 20 March 2009 (UTC)
[edit] Satellites Needed After Research?
Basically what the title infers. Upon researching Graviton Technology, do you need to keep all those satellites around to maintain power in order to "keep" Graviton Technology? Or can you get rid of them, and the Graviton tech becomes universal, and allows you to build deathstars at all acceptable (level 12) shipyards?—preceding unsigned comment by 72.67.232.28 (talk • contribs)
- No, One second after pushing the research button the satellites are obsolete, the best plan is to have a mate crash then for you to get some moon chances and recycle the crystal, before an enemy gets it. Br4indead 02:28, 29 December 2008 (UTC)
