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Talk:Combat

From OGame Wiki

  • I feel we also need to add to the article "How a planet is completely destroyed? After a combat? or?"
A planet is never destroyed in combat. The owner can destroy a planet but not an attacker. Moons can be destroyed, but only by a deathstar.
  • The description doesn't go into enough detail on how combat works IMHO, or maybe it requires another article. It's a good single-ship example, but most confusion is with multi-ship combat. I've been searching the wiki for info found in this thread, but I'm not 100% sure that info is accurate. Questions I have are:
    1. Are all targets chosen at once before any attack takes place, or does each actor fire one-at-a-time?
    2. Is the destruction roll taken every time there's a hit, or after all damage is resolved? (basically rephrased first question)
    3. Do the attackers & defenders fire simultaneously, or does somebody go first?
    • Update: Found this thread that states all targets are chosen at once before damage each round, which insinuates that destruction roll is taken once after all damage is dealt. Also, looks like firing is simultaneous.

Looks like the algorithm is:

for up to 6 battle rounds {
  for each attacking unit {
    do {
       assign random defending unit as target
    } while rapidfire success against target
  for each defending unit {
    do {
       assign random attacking unit as target
    } while rapidfire success against target
  assign all damage to all targets, taking first from shields, then from hull
  for each target hit this round {
    if hull damage > 30%, roll for destruction
  }
  regenerate shields on all units
  if one side has been destroyed, end battle
}
if neither side destroyed, draw


Question, which answer should be included in the article I think: Consider a ship with hull damage > 30%. It survives the explosion roll. Next round it is hit again but shield didn't collapse this time. Will destruction be rerolled? What if hit wad bounced completely?

[edit] formula not rendered

For some odd reason the mathematical formula for battles 100 - (percentage of hull left) is not rendered...