Solar Satellites generate power for your planet but can be easily destroyed in an attack. Despite being a ship, it cannot be moved from the planet it was built on. The power generated depends on the amount of light the planet recieves from its host star and is therefore generally more useful on planets closer to their star (i.e. at slots with lower numbers).
Production
The formula for the output of a Solar Satellite is
The average temp of the planet is the arithmetic mean of max and min temperature given on the overview page.
Evaluation
Uses and Advantages
Satellites in massive numbers are the power source of choice to create the energy necessary for Graviton Technology. They are also the lowest cost way of producing energy, being more affordable and efficient than fusion power or solar plants.
Shortcomings
Satellites are easily destroyed. Any attacking fleet can and will destroy these satellites, which will result in a loss of resources, points and power. Additionally, planets that are farther from the sun (such as the fifteenth planet in a system) do not gain much energy from solar satellites.
Statistics
Cost
Metal: | 0 |
Crystal: | 2000 |
Deuterium: | 500 |
Energy: | 0 |
Performance
Structural integrity: | 2000 |
Shield Power: | 1 |
Weapon Power: | 1 |
Cargo Capacity: | 0 Units |
Base Speed: | 0 |
Fuel Consumption: | 0 |
Rapid Fire
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Production Table
Below is a simple table showing how much energy a Solar Satellite produces depending on the temperature of the planet it's on. It also shows how many resources it costs per unit of energy gained. For before version 1.0:
Max Temp |
Energy | Cost/Energy | |
---|---|---|---|
Crystal (2000) |
Deuterium (500) | ||
160° | 50 | 42.2 | 10.3 |
100° | 45 | 44.4 | 11.1 |
90° | 42 | 47.6 | 11.9 |
80° | 40 | 50 | 12.5 |
70° | 37 | 54.1 | 13.5 |
60° | 35 | 57.1 | 14.3 |
50° | 32 | 62.5 | 15.6 |
40° | 30 | 66.7 | 16.7 |
30° | 27 | 74.1 | 18.5 |
20° | 25 | 80 | 20 |
10° | 22 | 90.9 | 22.7 |
0° | 20 | 100 | 25 |
-10° | 17 | 117.6 | 29.4 |
-20° | 15 | 133.3 | 33.3 |
-30° | 12 | 166.7 | 41.7 |
-40° | 10 | 200 | 50 |
Version 1.0 update:
Below is a simple table showing how much energy a Solar Satellite produces depending on the temperature of the planet it's on. It also shows how many resources it costs per unit of energy gained.
Average Temp |
Energy | Cost/Energy | |
---|---|---|---|
Crystal (2000) |
Deuterium (500) | ||
100° | 43 | 46.5 | 11.6 |
90° | 41 | 48.8 | 12.2 |
80° | 40 | 50 | 12.5 |
70° | 38 | 52.6 | 13.2 |
60° | 36 | 55.6 | 13.9 |
50° | 35 | 57.1 | 14.3 |
40° | 33 | 60.6 | 15.2 |
30° | 31 | 64.5 | 16.1 |
20° | 30 | 66.7 | 16.7 |
10° | 28 | 71.4 | 17.9 |
0° | 26 | 76.9 | 19.2 |
-10° | 25 | 80 | 20 |
-20° | 23 | 87 | 21.7 |
-30° | 21 | 95.2 | 23.8 |
-40° | 20 | 100 | 25 |
To Get Graviton (level 1)
Number of satellites needed 4478 (at location 1 planet )
Estimated cost Crystal 8,956,000 Deuterium 2,239,000
Requirements
- Shipyard Level 1
See also
Ships in OGame | |
---|---|
Combat |
Light Fighter • Heavy Fighter • Cruiser • Battleship • Battlecruiser • Bomber • Destroyer • Deathstar • Reaper • Pathfinder |
Civil |
Small Cargo Ship • Large Cargo Ship • Colony Ship • Recycler • Espionage Probe • Solar Satellite • Crawler |
Buildings in OGame | |
---|---|
Resources | Metal Mine • Metal Storage • Crystal Mine • Crystal Storage • Deuterium Synthesizer • Deuterium Tank • Fusion Reactor • Solar Plant • Solar Satellite (ship) |
Facilities | Alliance Depot • Jump Gate • Lunar Base • Missile Silo • Nanite Factory • Research Lab • Robotics Factory • Sensor Phalanx • Shipyard • Terraformer |