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Solar Satellite

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Solar Satellite
HungyzerglinAdded by Hungyzerglin
Solar Satellite
BordgiousAdded by Bordgious
Solar Satellites generate power for your planet but can be easily destroyed in an attack. Despite being a ship, it cannot be moved from the planet it was built on. The power generated depends on the max temperature of the planet and is therefore generally more useful on planets closer to the sun (i.e. at slots with lower numbers).

Production

The formula for the output of a Solar Satellite is

\mbox{Energy} = rounddown(\frac{\mbox{Max Temp of Planet}}{4} + 20)

So if the max temp of your Planet was 36°C then your satellite output would be 29. The maximum output, however, is 50, despite some planets have a high enough max temp that they could produce 51-52 energy each.

In version 1.0 of OGame (the re-design) the above formula has been changed and now looks like this:

\mbox{Energy} = rounddown(\frac{\mbox{Average Temp of Planet} + 160}{6})

This results in slightly lower energy output than before on the hot planets and in a slightly higher energy output than before on the cold planets.

The max temp of the planet is the second (highest) temperature given on the overview page.

Evaluation

Uses and Advantages

Satellites in massive numbers are the power source of choice to create the energy necessary for Graviton Technology.

Shortcomings

Satellites are easily destroyed. Any attacking fleet can and will destroy these satellites, which will result in a loss of resources, points and power. You do not want to rely on solar satellites as your primary power source, or even your secondary. Build a few to supplement your power if need be, but keep a Fusion Reactor on hand for backup. Additionally, planets that are farther from the sun (such as the fifteenth planet in a system) do not gain much energy from solar satellites.

Statistics

Cost

Metal:0
Crystal:2000
Deuterium:500
Energy:0

Performance

Structural integrity:2000
Shield Power:1
Weapon Power:1
Cargo Capacity:0 Units
Base Speed:0
Fuel Consumption:0

Rapid Fire

This ship against others:
Others against this ship:
Small Cargo Ship x 5
Large Cargo Ship x 5
Light Fighter x 5
Heavy Fighter x 5
Cruiser x 5
Battleship x 5
Colony Ship x 5
Recycler x 5
Bomber x 5
Destroyer x 5
Battlecruiser x 5
Death Star x 1250









Production Table

Below is a simple table showing how much energy a Solar Satellite produces depending on the temperature of the planet it's on. It also shows how many resources it costs per unit of energy gained. For before version 1.0:

Max
Temp
Energy Cost/Energy
Crystal
(2000)
Deuterium
(500)
160° 50 42.2 10.3
100° 45 44.4 11.1
90° 42 47.6 11.9
80° 40 50 12.5
70° 37 54.1 13.5
60° 35 57.1 14.3
50° 32 62.5 15.6
40° 30 66.7 16.7
30° 27 74.1 18.5
20° 25 80 20
10° 22 90.9 22.7
20 100 25
-10° 17 117.6 29.4
-20° 15 133.3 33.3
-30° 12 166.7 41.7
-40° 10 200 50


Version 1.0 update:

Below is a simple table showing how much energy a Solar Satellite produces depending on the temperature of the planet it's on. It also shows how many resources it costs per unit of energy gained.

Average
Temp
Energy Cost/Energy
Crystal
(2000)
Deuterium
(500)
100° 43 46.5 11.6
90° 41 48.8 12.2
80° 40 50 12.5
70° 38 52.6 13.2
60° 36 55.6 13.9
50° 35 57.1 14.3
40° 33 60.6 15.2
30° 31 64.5 16.1
20° 30 66.7 16.7
10° 28 71.4 17.9
26 76.9 19.2
-10° 25 80 20
-20° 23 87 21.7
-30° 21 95.2 23.8
-40° 20 100 25



To Get Graviton (level 1)

Number of satellites needed 4478 (at location 1 planet )

Estimated cost   Crystal 8,956,000        Deuterium 2,239,000



Requirements

See also



Ships in OGame
Combat

Light FighterHeavy FighterCruiserBattleshipBattlecruiserBomberDestroyerDeathstar

Civil

Small Cargo ShipLarge Cargo ShipColony ShipRecyclerEspionage ProbeSolar Satellite




  

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