Solar Satellite
From OGame Wiki
Solar Satellites generate power for your planet but can be easily destroyed in an attack. Despite being a ship, it cannot be moved from the planet it was built on. The power generated depends on the max temperature of the planet and is therefore generally more useful on planets closer to the sun (i.e. at slots with lower numbers).Contents |
Production
The formula for the output of a Solar Satellite is
So if the max temp of your Planet was 36°C then your satellite output would be 29. The maximum output, however, is 50, despite some planets have a high enough max temp that they could produce 51-52 energy each.
In version 1.0 of OGame (the re-design) the above formula has been changed and now looks like this:
This results in slightly lower energy output than before on the hot planets and in a slightly higher energy output than before on the cold planets.
The max temp of the planet is the second (highest) temperature given on the overview page.
Evaluation
Uses and Advantages
Satellites in massive numbers are the power source of choice to create the energy necessary for Graviton Technology.
Shortcomings
Satellites are easily destroyed. Any attacking fleet can and will destroy these satellites, which will result in a loss of resources, points and power. You do not want to rely on solar satellites as your primary power source, or even your secondary. Build a few to supplement your power if need be, but keep a Fusion Reactor on hand for backup. Additionally, planets that are farther from the sun (such as the fifteenth planet in a system) do not gain much energy from solar satellites.
Statistics
Cost
| Metal: | 0 |
| Crystal: | 2000 |
| Deuterium: | 500 |
| Energy: | 0 |
Performance
| Structural integrity: | 2000 |
| Shield Power: | 1 |
| Weapon Power: | 1 |
| Cargo Capacity: | 0 Units |
| Base Speed: | 0 |
| Fuel Consumption: | 0 |
Rapid Fire
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Production Table
Below is a simple table showing how much energy a Solar Satellite produces depending on the temperature of the planet it's on. It also shows how many resources it costs per unit of energy gained. For before version 1.0:
| Max Temp | Energy | Cost/Energy | |
|---|---|---|---|
| Crystal (2000) | Deuterium (500) | ||
| 100° | 45 | 44.4 | 11.1 |
| 90° | 42 | 47.6 | 11.9 |
| 80° | 40 | 50 | 12.5 |
| 70° | 37 | 54.1 | 13.5 |
| 60° | 35 | 57.1 | 14.3 |
| 50° | 32 | 62.5 | 15.6 |
| 40° | 30 | 66.7 | 16.7 |
| 30° | 27 | 74.1 | 18.5 |
| 20° | 25 | 80 | 20 |
| 10° | 22 | 90.9 | 22.7 |
| 0° | 20 | 100 | 25 |
| -10° | 17 | 117.6 | 29.4 |
| -20° | 15 | 133.3 | 33.3 |
| -30° | 12 | 166.7 | 41.7 |
| -40° | 10 | 200 | 50 |
Version 1.0 update:
Below is a simple table showing how much energy a Solar Satellite produces depending on the temperature of the planet it's on. It also shows how many resources it costs per unit of energy gained.
| Average Temp | Energy | Cost/Energy | |
|---|---|---|---|
| Crystal (2000) | Deuterium (500) | ||
| 100° | 43 | 46.5 | 11.6 |
| 90° | 41 | 48.8 | 12.2 |
| 80° | 40 | 50 | 12.5 |
| 70° | 38 | 52.6 | 13.2 |
| 60° | 36 | 55.6 | 13.9 |
| 50° | 35 | 57.1 | 14.3 |
| 40° | 33 | 60.6 | 15.2 |
| 30° | 31 | 64.5 | 16.1 |
| 20° | 30 | 66.7 | 16.7 |
| 10° | 28 | 71.4 | 17.9 |
| 0° | 26 | 76.9 | 19.2 |
| -10° | 25 | 80 | 20 |
| -20° | 23 | 87 | 21.7 |
| -30° | 21 | 95.2 | 23.8 |
| -40° | 20 | 100 | 25 |
Requirements
- Shipyard Level 1
See also
| Ships in OGame | |
|---|---|
| Combat |
Light Fighter • Heavy Fighter • Cruiser • Battle Ship • Battlecruiser • Bomber • Destroyer • Death Star |
| Civil |
Small Cargo Ship • Large Cargo Ship • Colony Ship • Recycler • Espionage Probe • Solar Satellite |



