Ships
From OGame Wiki
(Redirected from Ship)
Contents |
[edit] Brief Descriptions
- Small Cargo Ship: Small cargo ships are very agile ships used to transport resources from one planet to another.
- Large Cargo Ship: The large cargo ship is an advanced version of the smaller cargo ship allowing for a bigger cargo space, but slower speeds.
- Light Fighter: The light fighter is a maneuverable ship you can find on nearly every planet. The costs are not particularly high and its shield power and cargo capacity are very low.
- Heavy Fighter: The heavy fighter is a straight evolution of the light fighter offering increased shielding and firing power.
- Cruiser: Combat cruisers have armor almost three times as strong as heavy fighters and support more than twice their firing power. Their traveling speed is also amongst the fastest seen.
- Battle Ship: Battle ships provide the backbone of any military fleet. Heavy armour, strong weapons systems and high cruising speed, as well as a large cargo bay, make this ship a tough opponent to fight against.
- Battlecruiser: This ship is deadly when it comes to destroying fleets. With its improved laser cannons, it holds a privileged position among the heavy ships, capable of taking down several of them in no time.
- Destroyer: The destroyer is the heaviest spaceship ever seen and has unprecedented firepower.
- Death Star: There is nothing as big and dangerous as an approaching death star.
- Bomber: The bomber is a special purpose spacecraft developed to break through heavy planetary defense.
- Recycler: Recycler ships are used to harvest floating debris in space to recycle valuable resources.
- Espionage Probe: Espionage probes are small unmanned drones with exceptionally fast propulsion systems used to spy on foreign worlds.
- Solar Satellite: Solar satellites are simple orbiting satellites equipped with photo voltaic cells as a means of generating energy. The energy is transmitted to the planet via a special laser beam.
- Colony Ship: This ship provides the means necessary to go where no man has gone before and to colonize new worlds.
[edit] Ship Performance Specifications
| Ship | Structural Integrity | Shield Power | Weapon Power | Cargo Capacity | Base Speed | Fuel Consumption |
|---|---|---|---|---|---|---|
| Small Cargo Ship | 4,000 | 10 | 5 | 5,000 | 5,000 (10,000) | 10 (20) |
| Large Cargo Ship | 12,000 | 25 | 5 | 25,000 | 7,500 | 50 |
| Light Fighter | 4,000 | 10 | 50 | 50 | 12,500 | 20 |
| Heavy Fighter | 10,000 | 25 | 150 | 100 | 10,000 | 75 |
| Cruiser | 27,000 | 50 | 400 | 800 | 15,000 | 300 |
| Battle Ship | 60,000 | 200 | 1,000 | 1,500 | 10,000 | 500 |
| Battlecruiser | 70,000 | 400 | 700 | 750 | 10,000 | 250 |
| Destroyer | 110,000 | 500 | 2,000 | 2,000 | 5,000 | 1,000 |
| Death Star | 9,000,000 | 50,000 | 200,000 | 1,000,000 | 100 | 1 |
| Bomber | 75,000 | 500 | 1,000 | 500 | 4,000 (5,000) | 1,000 |
| Recycler | 16,000 | 10 | 1 | 20,000 | 2,000 | 300 |
| Espionage Probe | 1,000 | 0.01 | 0.01 | 0 | 100,000,000 | 1 |
| Solar Satellite | 2,000 | 1 | 1 | 0 | 0 | 0 |
| Colony Ship | 30,000 | 100 | 50 | 7,500 | 2,500 | 1,000 |
See also: Rapid Fire.
[edit] Ship Costs/Requirements
| Ship | Metal | Crystal | Deuterium | Shipyard | Engine | Other Requirements |
|---|---|---|---|---|---|---|
| Small Cargo Ship | 2,000 | 2,000 | 0 | Level 2 | Combustion Drive (Level 2) upgrades at Impulse D. 5 | — |
| Large Cargo Ship | 6,000 | 6,000 | 0 | Level 4 | Combustion Drive (Level 6) | — |
| Light Fighter | 3,000 | 1,000 | 0 | Level 1 | Combustion Drive (Level 1) | — |
| Heavy Fighter | 6,000 | 4,000 | 0 | Level 3 | Impulse Drive (Level 2) | Armour Technology (Level 2) |
| Cruiser | 20,000 | 7,000 | 2,000 | Level 5 | Impulse Drive (Level 4) | Ion Technology (Level 2) |
| Battle Ship | 45,000 | 15,000 | 0 | Level 7 | Hyperspace Drive (Level 4) | — |
| Battlecruiser | 30,000 | 40,000 | 15,000 | Level 8 | Hyperspace Drive (Level 5) | Hyperspace Technology(Level 5) Laser Technology (Level 12) |
| Destroyer | 60,000 | 50,000 | 15,000 | Level 9 | Hyperspace Drive (Level 6) | Hyperspace Technology (Level 5) |
| Death Star | 5,000,000 | 4,000,000 | 1,000,000 | Level 12 | Hyperspace Drive (Level 7) | Hyperspace Technology (Level 6) Graviton Technology (Level 1) |
| Bomber | 50,000 | 25,000 | 15,000 | Level 8 | Impulse Drive (Level 6) upgrades at Hyperspace D. 8 | Plasma Technology (Level 5) |
| Recycler | 10,000 | 6,000 | 2,000 | Level 4 | Combustion Drive (Level 6) | Shielding Technology (Level 2) |
| Espionage Probe | 0 | 1,000 | 0 | Level 3 | Combustion Drive (Level 3) | Espionage Technology (Level 2) |
| Solar Satellite | 0 | 2,000 | 500 | Level 1 | — | — |
| Colony Ship | 10,000 | 20,000 | 10,000 | Level 4 | Impulse Drive (Level 3) | — |
[edit] Efficiency of Warships
| Ship | Cost | Statistics | Cost effectiveness | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Metal | Crystal | Deuterium | Total (in metal at 1:1.5:2.5) | Debris Factor* (debris/resources) | Structural Integrity | Shield Power | Weapon Power | Integrity/cost | Shields/cost | Weapons/cost | |
| Light Fighter | 3,000 | 1,000 | — | 4,500 | 1.125/.9 | 4,000 | 10 | 50 | 0.889 | 0.002 | 0.011 |
| Heavy Fighter | 6,000 | 4,000 | — | 12,000 | 1.2/.857 | 10,000 | 25 | 150 | 0.833 | 0.002 | 0.013 |
| Cruiser | 20,000 | 7,000 | 2,000 | 35,500 | 1.224/.888 | 27,000 | 50 | 400 | 0.761 | 0.001 | 0.011 |
| Battle Ship | 45,000 | 15,000 | — | 67,500 | 1.125/.9 | 60,000 | 200 | 1,000 | 0.889 | 0.003 | 0.015 |
| Bomber | 50,000 | 25,000 | 15,000 | 125,000 | 1.389/.862 | 75,000 | 500 | 1,000 | 0.600 | 0.004 | 0.008 |
| Battlecruiser | 30,000 | 40,000 | 15,000 | 127,500 | 1.5/.823 | 70,000 | 400 | 700 | 0.444 | 0.003 | 0.004 |
| Destroyer | 60,000 | 50,000 | 15,000 | 172,500 | 1.38/.841 | 110,000 | 500 | 2,000 | 0.638 | 0.003 | 0.012 |
| Death Star | 5,000,000 | 4,000,000 | 1,000,000 | 13,500,000 | 1.35/.844 | 9,000,000 | 50,000 | 200,000 | 0.667 | 0.004 | 0.015 |
- Debris Factor values are unweighted/weighted for resources.
- Remember that Rapid Fire is not taken into account in these efficiency calculations!
