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Ships

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[edit] Brief Descriptions

  • Small Cargo Ship: Small cargo ships are very agile ships used to transport resources from one planet to another.
  • Large Cargo Ship: The large cargo ship is an advanced version of the smaller cargo ship allowing for a bigger cargo space, but slower speeds.
  • Light Fighter: The light fighter is a maneuverable ship you can find on nearly every planet. The costs are not particularly high and its shield power and cargo capacity are very low.
  • Heavy Fighter: The heavy fighter is a straight evolution of the light fighter offering increased shielding and firing power.
  • Cruiser: Combat cruisers have armor almost three times as strong as heavy fighters and support more than twice their firing power. Their traveling speed is also amongst the fastest seen.
  • Battle Ship: Battle ships provide the backbone of any military fleet. Heavy armour, strong weapons systems and high cruising speed, as well as a large cargo bay, make this ship a tough opponent to fight against.
  • Battlecruiser: This ship is deadly when it comes to destroying fleets. With its improved laser cannons, it holds a privileged position among the heavy ships, capable of taking down several of them in no time.
  • Destroyer: The destroyer is the heaviest spaceship ever seen and has unprecedented firepower.
  • Death Star: There is nothing as big and dangerous as an approaching death star.
  • Bomber: The bomber is a special purpose spacecraft developed to break through heavy planetary defense.
  • Recycler: Recycler ships are used to harvest floating debris in space to recycle valuable resources.
  • Espionage Probe: Espionage probes are small unmanned drones with exceptionally fast propulsion systems used to spy on foreign worlds.
  • Solar Satellite: Solar satellites are simple orbiting satellites equipped with photo voltaic cells as a means of generating energy. The energy is transmitted to the planet via a special laser beam.
  • Colony Ship: This ship provides the means necessary to go where no man has gone before and to colonize new worlds.

[edit] Ship Performance Specifications

Ship Structural
Integrity
Shield
Power
Weapon
Power
Cargo
Capacity
Base
Speed
Fuel
Consumption
Small Cargo Ship 4,000 10 5 5,000 5,000 (10,000) 10 (20)
Large Cargo Ship 12,000 25 5 25,000 7,500 50
Light Fighter 4,000 10 50 50 12,500 20
Heavy Fighter 10,000 25 150 100 10,000 75
Cruiser 27,000 50 400 800 15,000 300
Battle Ship 60,000 200 1,000 1,500 10,000 500
Battlecruiser 70,000 400 700 750 10,000 250
Destroyer 110,000 500 2,000 2,000 5,000 1,000
Death Star 9,000,000 50,000 200,000 1,000,000 100 1
Bomber 75,000 500 1,000 500 4,000 (5,000) 1,000
Recycler 16,000 10 1 20,000 2,000 300
Espionage Probe 1,000 0.01 0.01 0 100,000,000 1
Solar Satellite 2,000 1 1 0 0 0
Colony Ship 30,000 100 50 7,500 2,500 1,000

See also: Rapid Fire.

[edit] Ship Costs/Requirements

Ship Metal Crystal Deuterium Shipyard Engine Other Requirements
Small Cargo Ship 2,000 2,000 0 Level 2 Combustion Drive (Level 2)
upgrades at Impulse D. 5
Large Cargo Ship 6,000 6,000 0 Level 4 Combustion Drive (Level 6)
Light Fighter 3,000 1,000 0 Level 1 Combustion Drive (Level 1)
Heavy Fighter 6,000 4,000 0 Level 3 Impulse Drive (Level 2) Armour Technology (Level 2)
Cruiser 20,000 7,000 2,000 Level 5 Impulse Drive (Level 4) Ion Technology (Level 2)
Battle Ship 45,000 15,000 0 Level 7 Hyperspace Drive (Level 4)
Battlecruiser 30,000 40,000 15,000 Level 8 Hyperspace Drive (Level 5) Hyperspace Technology(Level 5)
Laser Technology (Level 12)
Destroyer 60,000 50,000 15,000 Level 9 Hyperspace Drive (Level 6) Hyperspace Technology (Level 5)
Death Star 5,000,000 4,000,000 1,000,000 Level 12 Hyperspace Drive (Level 7) Hyperspace Technology (Level 6)
Graviton Technology (Level 1)
Bomber 50,000 25,000 15,000 Level 8 Impulse Drive (Level 6)
upgrades at Hyperspace D. 8
Plasma Technology (Level 5)
Recycler 10,000 6,000 2,000 Level 4 Combustion Drive (Level 6) Shielding Technology (Level 2)
Espionage Probe 0 1,000 0 Level 3 Combustion Drive (Level 3) Espionage Technology (Level 2)
Solar Satellite 0 2,000 500 Level 1
Colony Ship 10,000 20,000 10,000 Level 4 Impulse Drive (Level 3)

[edit] Efficiency of Warships

Ship Cost Statistics Cost effectiveness
Metal Crystal Deuterium Total
(in metal at 1:1.5:3)
Debris
Ratio*
(30%/40%)
Structural Integrity Shield Power Weapon Power 1000*Integrity
/cost
1000*Shields
/cost
1000*Weapons
/cost
Light Fighter 3,000 1,000 4,500 .30/.40 4,000 10 50 889 2 11
Heavy Fighter 6,000 4,000 12,000 .30/.40 10,000 25 150 833 2 13
Cruiser 20,000 7,000 2,000 36,500 .25/.33 27,000 50 400 761 1 11
Battle Ship 45,000 15,000 67,500 .30/.40 60,000 200 1,000 889 3 15
Bomber 50,000 25,000 15,000 135,000 .20/.26 75,000 500 1,000 600 4 8
Battlecruiser 30,000 40,000 15,000 135,000 .20/.27 70,000 400 700 444 3 4
Destroyer 60,000 50,000 15,000 180,000 .22/.30 110,000 500 2,000 638 3 12
Death Star 5,000,000 4,000,000 1,000,000 14,000,000 .24/.31 9,000,000 50,000 200,000 667 4 15


  • Debris Ratio is Total Cost/Debris, both in metal.
  • Remember that Rapid Fire is not taken into account in these efficiency calculations!


Ships in OGame
Combat

Light FighterHeavy FighterCruiserBattle ShipBattlecruiserBomberDestroyerDeath Star

Civil

Small Cargo ShipLarge Cargo ShipColony ShipRecyclerEspionage ProbeSolar Satellite