Gaming
 

Shielding Technology

From OGame Wiki

Base Cost
Metal: 200
Crystal: 600
Deuterium: 0
Energy: 0

Shielding technology involves researching new ways of providing shield with energy and thus making them more efficient and tougher. Each developed level increases the efficiency of shields by 10 % of the base value.

One of the most important reasons in researching Shielding Technology is the Bouncing effect.Bouncing Effect refers to an exception in combat where an individual ship's attack is less than 1% of the shield power of a given defender.

Requirements:

Is Required For:

[edit] Level Costs

The formula for this is:

math
Level Metal Crystal
1 200 600
2 400 1,200
3 800 2,400
4 1,600 4,800
5 3,200 9,600
6 6,400

19,200

7 12,800 38,400
8 25,600 76,800
9 51,200 153,600
10 102,400 307,200

[edit] See Also


Technology / Research
Basic

EnergyLaserIonHyperspacePlasma

Drive

CombustionImpulseHyperspace

Advanced

EspionageComputerExpeditionAstrophysicsIntergalactic Research NetworkGraviton

Combat

ArmourWeaponShielding