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Base Cost
Metal: 200
Crystal: 600
Deuterium: 0
Energy: 0
Shielding Technology

Shielding technology involves researching new ways of providing shield with energy and thus making them more efficient and tougher. Each developed level increases the efficiency of shields by 10 % of the base value.

One of the most important reasons in researching Shielding Technology is the Bouncing effect. Bouncing Effect refers to an exception in combat where an individual ship's attack is less than 1% of the shield power of a given defender.

Requirements:

Is Required For:

Level Costs Edit

The formula for this is:

 \text{Base Cost} \cdot 2 ^ {\text{Level}-1}
Level Metal Crystal
1 200 600
2 400 1,200
3 800 2,400
4 1,600 4,800
5 3,200 9,600
6 6,400

19,200

7 12,800 38,400
8 25,600 76,800
9 51,200 153,600
10 102,400 307,200
11 204,800 614,400
12 409,600 1,228,800
13 819,200 2,457,600
14 1,638,400 4,915,200
15 3,276,800 9,830,400
16 6,553,600 19,660,800
17 13,107,200 39,321,600
18 26,214,400 78,643,200

See AlsoEdit



Technology / Research
Basic Research Energy TechnologyLaser TechnologyIon TechnologyHyperspace TechnologyPlasma Technology
Drive Research Combustion DriveImpulse DriveHyperspace Drive
Advanced Research Espionage TechnologyComputer TechnologyAstrophysicsIntergalactic Research NetworkGraviton Technology
Combat Research Weapons TechnologyShielding TechnologyArmour Technology

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