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Shield power measures the damage that a unit can withstand each round until the Hull Plating is damaged.

Every unit has a shield: an electromagnetic "cover" that absorbs part of the inflicting damage. Every time a unit gets shot, the damage is partially or completely(depending on shield strength) absorbed by the unit's shield, thus protecting the Hull Plating. The relevance of the shield is that its is restored in the end of each round.

For a unit with Basic Shield Strength (SBase, see table bellow for values), and shield technology level STech, its shield power (SPow) on each round is

$\text{SPow} = \text{SBase}\times\left(1+0.1\text{STech}\right)$

Special CasesEdit

If the firing ship's attack power has less than 1% of the defending ship's shield power, the shot is deflected by the shields. Example: A Light Fighter has 50 Attack Power, while a Death Star has 50,000 Shield Power. Thus the Light Fighter's attack power is 0.1% of the Death Star's shield power, and therefore the Light Fighter's shots at the Death Star will be deflected.

This is known as the Bouncing Effect.

Basic Shield Strength of unitsEdit

 Ship Basic Shield Strength Death Star 50,000 Destroyer 500 Bomber 500 Battle Ship 200 Battlecruiser 400 Cruiser 50 Heavy Fighter 25 Light Fighter 10 Colony Ship 100 Large Cargo Ship 25 Small Cargo Ship 10 Recycler 10 Solar Satellite 1 Espionage Probe 0.01
 Defense Basic Shield Strength Plasma Turret 300 Gauss Cannon 200 Heavy Laser 100 Ion Cannon 500 Light Laser 25 Rocket Launcher 20 Small Shield Dome 2,000 Large Shield Dome 10,000