Missile Silo
From OGame Wiki
| Base Cost | |
| Metal: | 20,000 |
| Crystal: | 20,000 |
| Deuterium: | 1,000 |
| Energy: | 0 |
A Missile Silo is a building that launches and stores missiles. Level 2 of the missile silo is required to be able to build Anti-ballistic Missiles and a level 4 missile silo is needed to start building Interplanetary Missiles. For each level of the missile silo, an extra 10 slots are made available. An anti-ballistic missile uses up 1 slot, while an interplanetary missile takes two. As an example, with a level 4 missile silo one could store 40 anti-ballistic missiles or 20 interplanetary missiles (or any mix of the two).
Both Interplanetary Missiles and Anti-ballistic Missiles can be deconstructed in the same fashion as buildings by clicking on the Missile Silo from the buildings section.
If a player has their Silo full of Anti-Ballistic Missiles, you will need twice their level of Silo + 1 to be able to build enough Interplanetary missiles to damage their defenses. This gets prohibitively expensive really fast.
Requirements:
- Shipyard level 1
Is Required For:
- Anti-ballistic Missile (Level 2)
- Interplanetary Missile (Level 4)
[edit] Level Table
| Level | Upgrade cost | Total cost | ||||
|---|---|---|---|---|---|---|
| Metal | Crystal | Deuterium | Metal | Crystal | Deuterium | |
| 1 | 20,000 | 20,000 | 1,000 | 20,000 | 20,000 | 1,000 |
| 2 | 40,000 | 40,000 | 2,000 | 60,000 | 60,000 | 3,000 |
| 3 | 80,000 | 80,000 | 4,000 | 140,000 | 140,000 | 7,000 |
| 4 | 160.000 | 160.000 | 8,000 | 300,000 | 300,000 | 15,000 |
| 5 | 320,000 | 320,000 | 16,000 | 620,000 | 620,000 | 31,000 |
| 6 | 640,000 | 640,000 | 32,000 | 1,260,000 | 1,260,000 | 63,000 |
| Buildings in OGame |
|---|
|
Metal Mine | Crystal Mine | Deuterium Synthesizer | Solar Plant | Fusion Reactor | Robotic Factory | Nanite Factory | Shipyard | Metal Storage | Crystal Storage | Deuterium Tank | Research Lab | Terraformer | Missile Silo | Alliance Depot | Lunar Base | Sensor Phalanx | Jump Gate |
