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Rocket Launcher

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Cost Metal:2000
Crystal:0
Deuterium:0
PerformanceStructural Integrity:2000
Shield Power:20
Weapon Power:80
Rapid Fire


Cruiser:10


Death Star:200
Bomber:20
PrerequisitesShipyard - Level 1

The Rocket Launcher is the first and weakest defense you can build. They are used as fodder later in the game to protect the bigger defences (Plasma Turrets, Gauss Cannons, etc.). They are not built as much in the early game, because Cruisers have rapid fire against them.

Players tend to have more Rocket Launchers than Light Lasers as fodder, because fodder is generally built whenever the player needs to get rid of excess resources to make himself look less profitable to a raider, and players tend to have more surplus metal than crystal.

[edit] Requirements

Shipyard - Level 1

[edit] Flavor Text

The rocket launcher is a simple, cost-effective defensive option. It is simply a development of common ballistic firearms and requires no further research. Its limited manufacturing costs justify its use against smaller fleets, however it loses significance over the course of time. Later it is used only as a backstop behind larger cannons.

Defensive facilities deactivate as soon as they are too heavily damaged. After a battle, there is a 70% chance that failed defensive facilities can be returned to use.


Defenses in OGame | comparison table + info

Rocket Launcher | Light Laser | Heavy Laser | Ion Cannon | Gauss Cannon | Plasma Turret | Small Shield Dome | Large Shield Dome

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