Research
From OGame Wiki
| Technology | Useful levels |
|---|---|
| Espionage Technology | 2, 4, (8), All |
| Computer Technology | 8, 10, All |
| Weapon Technology | 3, All |
| Shielding Technology | 1, 2, 5, 6, All |
| Armour Technology | 2, All |
| Energy Technology | 1 to 6, 8, 12, All |
| Hyperspace Technology | 3, 5 to 8 |
| Combustion Drive | 1 to 3, 6, All |
| Impulse Drive | 2 to 4, 5*, 6, All |
| Hyperspace Drive | 4 to 7, 8*, All |
| Laser Technology | 3, 5, 6, 10, 12 |
| Ion Technology | 2, 4, 5 |
| Plasma Technology | 5, 7 |
| Intergalactic Research Network | 1 to 8 |
| Expedition Technology | 1, 4, 9, All |
| Graviton Technology | 1 |
|
Other Languages
|
In OGame, the collective name for the group of technologies which are required for construction of buildings, ships and defenses is Research. Each technology has certain prerequisites - a certain level of Research Lab and, possibly, one or more other technologies. Thereafter the only requirement is the availability of resources.
An important thing to note is that the resource cost to research each level of a given technology is twice that of the previous level.
The time taken to research a new level of technology depends on the amount of metal and crystal that particular level costs. Construction times are reduced by the level of the planet's Research Lab.
Note that when an Intergalactic Research Network comes into play, the levels of all participating research labs are added up.
It is possible to cancel an ongoing research. When canceled, the resources allocated to that research project are added back to that planet's resource pool.
See Technology for a list of requirements to research each technology.
For all technologies in the table on the right with a useful level other than "All", any upgrade of that technology past the highest useful level does not affect your game performance in any way. Upgrading past this useful level is only beneficial if you are trying to perform a research save (see below) or improve your technology ranking when all other technologies are too expensive and/or time consuming. If you are not trying to do either of these two things, don't research these technologies past their highest useful level.
[edit] Research Saving
Template:Main Since resources are given back upon cancellation of a research project, this is a good strategy for saving resources from plunder.
Start researching a certain project and then cancel it when the danger passes!
[edit] See also
Technology - List of all technologies and prerequisites

