Raidedit this page

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In OGame, a raid is an attack on another player's planet undertaken in order to acquire resources.

If an attack is successful, up to 50% of the resources on the target planet may be taken by the attacking fleet as plunder.

Contents

[edit] Booty Calculation & Limits

The process appears to operate as follows:

  1. Divide the planet's metal in half. This is loaded into storage until the amount is exhausted or until 1/3 of the available space is taken up.
  2. Divide the planet's crystal in half. This is loaded into storage until the amount is exhausted or until 1/2 of the remaining available space is taken up.
  3. Divide the planet's deuterium in half. This is loaded into storage until the amount is exhausted or until all the remaining available space is taken up.
  4. If there is space left over after Step 3, any metal remaining from Step 1 is loaded into storage until the amount is exhausted or until 1/2 of the remaining available space is taken up
  5. If there is space left over after Step 4, any crystal remaining from Step 2 is loaded into storage the amount is exhausted or until all the remaining available space is taken up.

So...

If a planet has resources numbering 15,000 metal, 3,000 crystal, and 1,000 deuterium, and is attacked with a single Small Cargo Ship (5000 capacity) the attacker will be able to take away, first, 1667 metal, as it can only take 1/3 of its capacity, then 1,500 crystal, then 500 deuterium, then it will use up its last avaliable cargo space with metal because it's already taken half the planet's crystal and deuterium.


[edit] Number of SC (Small Cargoes) needed,

Applying the processes stated above, the number of SC needed to transport raid a target planet can be obtained from 2 cases. Note: M = Total Metal of target, C = Total Crystal of target, D = Total Deuterium of target., M, C, and D are usually in thousands (k).

[edit] Case 1

Use the formula math

  • When math: 100% of lootable resources looted
  • When math: above 90-100% of lootable of metal looted, 100% of other lootable resources
  • When math, regardless of D (may be equal or higher or lower than M): 100% of lootable resources looted

[edit] Case 2

Use the formula math or simply math

  • This is applicable if the target planet's Metal is greater than either its Crystal or Deuterium resources and you want to loot all the lootable metal from that planet. (100%!!!)
  • This is also applicable when math.
  • Also applicable when math.

Notes:

  • The second formula is derived from the first formula when math.
  • The difference between the two formulas can clearly be seen when math.
  • The deuterium consumption of the ships are negligible.
  • The cargo capacity of any attacker ships included to the fleet is not taken into consideration.


[edit] Example 1:

A target planet with 150k metal, 150k crystal, and 150k deuterium. (with no defense or fleet on it)

Case 1 or 2, Thus math Small Cargoes.

[edit] Example 2:

A target planet with 150k metal, 50k crystal, 5k deuterium (with no defense or fleet on it)

Case 2, Thus math Small Cargoes.

From example 2, it can be noted that it requires the same number of cargoes as with example 1, but not all these 45 cargoes will be full. 45 cargoes were sent to loot all the lootable metal from the planet, (which is 75k metal). Fewer cargoes sent will result into not maximizing the 75k metal lootable.

[edit] Types of raids

[edit] Blindraid

A blindraid is a raid without the prior espionage of the target. Since that is extremely risky, it is only common in the beginning of new universes, when players don't have acces to espionage probes yet.

[edit] Holiday raid

A holiday raid is a raid during a holiday, e.g. Christmas eve, where it is more likely for the target to be with his family than on OGame. The objective here is less the aquiring of resources than the destruction of the target's fleet since he can't save his fleet. Since Ogame.org is international, that technique can fail due to time differences (e.g. in central Europe, it might be late on Christmas eve while it is 8 hours earlier in western USA).

[edit] Transporter raid

A transporter raid is a raid, that uses only transports. It should only be executed against targets that have neither defense nor a fleet, since transports have virtually no attack capabilities.

[edit] Inactive raid

An inactive raid is a raid against an inactive player and mostly a subform of the transporter raid, because an inactive players defenses will usually be long destroyed by other players. Inactive raids are the easiest and safest of all raids, but also give the fewest profits, because an inactive players mines only produce half of the normal resources.

[edit] Bashing

Also, Ogame's rules do not allow more than six (6) attacks on a single planet or moon in one day (24 hours), unless you are playing a double-speed server (such as Universes 30 and 40 at ogame.org) which allows up to 12 attacks per 24 hours. Quadruple-speed 'Electra' and quintuple speed Universe 35 both allow twenty (20) attacks in a 24 hour period.

Deviation from this rule, outside of a formally declared war or other extenuating circumstances, is cited as bashing.

[edit] Tips

  • Since only 50% of a planet's resources may be taken at a time it is impossible to carry off all of a planet's resources, even with wave upon wave of raids.
  • Speedsim seems to estimate the captured resource amounts correctly as well as calculating the number of ships (the user may choose which ship) necessary to capture the maximum amount of resources on a given raid scenario.
  • To maximize profit choose a target with comparatively low defense compared to the resources you can gain.If your target is online, they will most likely fleet save, but you may avoid this by paying attention to the activity star.

[edit] See also

[edit] External Links