Plasma Turret
From OGame Wiki
| Cost | Metal: | 50 000 |
| Crystal: | 50 000 | |
| Deuterium: | 30 000 | |
| Structural Integrity: | 100 000 | |
| Shield Power: | 300 | |
| Weapon Power: | 3 000 | |
The most powerful defense in the game. It is fairly expensive, but well worth its price. There is no ship that has rapid fire against the Plasma Turret. Plasma Turrets are also useful for being able to kill the widely-used Battleships in one hit, deterring attacks from fleets containing them. It takes 35 of them to kill a Death Star, but it would take proportionally a lot more Gauss Cannons, because each time the Gauss fires it has to go through the Death Star's shields again, while Plasma fire is more concentrated in fewer turrets. Therefore, mass Plasma Turrets are really the only effective defense against Death Stars.
[edit] Requirements
- Shipyard Level 8
- Plasma Technology Level 7
[edit] Description
One of the most advanced defense weapons systems ever developed, the Plasma Turret uses a large nuclear reactor fuel cell to power an electromagnetic accelerator that fires a pulse, or toroid, of plasma. During operation, the Plasma turret first locks in on a target and begins the process of firing. A plasma sphere is created in the turrets core by super heating and compressing gases, stripping them of their electrons to form ions. Once the gas is superheated, compressed, and a plasma sphere is created, it is then loaded into the electromagnetic accelerator which is then energized. Once fully energized, the accelerator is then activated, which results in the plasma sphere being launched at an extremely high rate of speed to the intended target. From your targets perspective, the approaching bluish ball of plasma is impressive, but once it strikes, it causes instant destruction.
| Defenses in OGame | comparison table + info |
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Rocket Launcher | Light Laser | Heavy Laser | Ion Cannon | Gauss Cannon | Plasma Turret | Small Shield Dome | Large Shield Dome |

