Should a gigantic battle occur in the vicinity of a planet, there is a slight chance that the debris scattered in the planet's gravity field will condense into a solid, subzero, somewhat smaller satellite, in short: a moon.
moons are exceedingly important because they allow you to invisibly fleetsave where the Sensor Phalanx cannot see.
The following buildins can be constructed on a moon:
- Robotic Factory
- Metal Storage (useless in both Redesigned Unis and Non-Redesigned Unis)
- Crystal Storage (useless in both Redesigned Unis and Non-Redesigned Unis)
- Deuterium Tank (useless in both Redesigned Unis and Non-Redesigned Unis)
- Lunar Base
- Sensor Phalanx
- Jump Gate
While it is possible to build storage tanks on the surface, this is not recommended, since a moon cannot produce any resources from mines. Building slots on a moon are very expensive and must be put to careful use.
Having a moon is so desirable for success in OGame that many players team up to organize a series of moonshots until they get one. Because the largest chance any single attack can have at forming a moon is 20%, it can often take many moonshots in order for a moon to form on the desired planet.
Please note: On Barym, as it is a special server with 40% of resources to debris field, these numbers are reduced by 1/4. So for a 20% chance using Battleships instead of 112 it would be 84, etc...
Higher % of resources to debris field universes make trading moonshots much easier, as less of the resources invested are lost for a given moonshot. The higher resources in the DF's also make moons that much more desireable, as more players will be looking to recycle your ships.
|Small Cargo Ship||84||167||250||334||417||500||584||667||750||834||917||1,000||1,084||1,167||1,250||1,334||1,417||1,500||1,584||1,667|
|Large Cargo Ship||28||56||84||112||139||167||195||223||250||278||306||334||362||389||417||445||473||500||528||556|
A moon can be destroyed by a fleet of Deathstars. If there is any fleet or defense, the attacker must win first then the moon chance may begin. A draw will send the Deathstars back with no moonchance. If the attacker loses, there will not be a moonchance. Whether the moon is destroyed or not, there is a chance that the moon will destroy the Deathstars. The formulae are provided below. It is important to note that when a Moon, the Deathstars, or both are destroyed there is NO debris field created in the battle.
Moon Destruction Results: There are 4 possible outcomes for a moon destruction mission:
- Moon survives, Fleet survives
- Moon survives, Fleet is destroyed
- Moon is destroyed, Fleet is destroyed
- Moon is destroyed, Fleet survives
Chance to destroy moon (in percentage)=
Chance the deathstar* is destroyed (in percentage)=
Before deathstars destroy a moon, they have to fight with fleets and defences on the moon. There is almost always a greater chance that the deathstar(s) will be destroyed than the moon - however, take for example a size 8944 moon being attacked by 100 deathstars. There is a 54.27% chance that the moon will be destroyed yet a 47.29% chance the deathstars will be destroyed. Additionally, any number of deathstars greater than 277 causes a claimed chance greater than 100% of moon destruction.
'*this is a single roll for the entire fleet
The Size of the Moon used to have an impact on how many fields are available, via the formula: (MoonSize/1000)^2. However this was removed some years ago, now the amount of fields is theoretically limitless, however there are practical upper bounds due to cost and time constraints.