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Missile Silo

From OGame Wiki

Base Cost
Metal: 20,000
Crystal: 20,000
Deuterium: 1,000
Energy: 0



A Missile Silo is a building that launches and stores missiles. Level 2 of the missile silo is required to be able to build Anti-ballistic Missiles and a level 4 missile silo is needed to start building Interplanetary Missiles. For each level of the missile silo, an extra 10 slots are made available. An anti-ballistic missile uses up 1 slot, while an interplanetary missile takes two. As an example, with a level 4 missile silo one could store 40 anti-ballistic missiles or 20 interplanetary missiles (or any mix of the two).

Both Interplanetary Missiles and Anti-ballistic Missiles can be deconstructed in the same fashion as buildings by clicking on the Missile Silo from the buildings section.

If a player has their Silo full of Anti-Ballistic Missiles, you will need twice their level of Silo + 1 to be able to build enough Interplanetary missiles to damage their defenses. This gets prohibitively expensive really fast. One way around this limitation is to send out the IPMs from multiple planets or players.

Requirements:


Is Required For:

[edit] Level Table

Level Upgrade cost Total cost
Metal Crystal Deuterium Metal Crystal Deuterium
1 20,000 20,000 1,000 20,000 20,000 1,000
2 40,000 40,000 2,000 60,000 60,000 3,000
3 80,000 80,000 4,000 140,000 140,000 7,000
4 160.000 160.000 8,000 300,000 300,000 15,000
5 320,000 320,000 16,000 620,000 620,000 31,000
6 640,000 640,000 32,000 1,260,000 1,260,000 63,000


Buildings in OGame
Resources

Metal MineMetal StorageCrystal MineCrystal StorageDeuterium SynthesizerDeuterium TankFusion ReactorSolar PlantSolar Satellite (ship)

Facilities

Alliance DepotJump GateLunar BaseMissile SiloNanite FactoryResearch LabRobotic FactorySensor PhalanxShipyardTerraformer