OGame Wiki
Advertisement

A moon can exist on any planet in the universe. They are created by chance if a large enough battle occurs at a planet. Moons can also be destroyed by Deathstars. A moon is extremely important, foremost in allowing a safe fleetsave.

In addition, moons are the only locations where certain facilities can be built. These include the Sensor Phalanx and Jump Gate. Due to the importance of having a moon, many players engage in moonshots in order to try to create one artificially.

Once created a moon functions sort of like an auxiliary planet. It can send and receive fleets, hold resources, be attacked, and so forth. The travel distance between a moon and planet it orbits is naturally very short.

Facilities[]

moon with various facilities

The following buildings can be constructed on a moon:

A moon starts with only 1 field. The Lunar Base is used to add more fields to a moon. Each level adds three field but of course consumes one.

You cannot build resource mines, Research Labs, Nanite Factories, Terraformers, or Missile Silos on a moon.

Notes[]

  1. 1.0 1.1 1.2 The storage is useful only for scrap merchant, and that is hardly enough reason to build it and waste slots.

Defense[]

As long as the required Shipyard level is constructed, any Defenses can be built on a moon. Just like on a Planet, constructed defenses do not use up fields. IPMs can be used to destroy defenses on a moon. While it is not possible to build ABMs on the moon the ones from the planet will defend the moon if attacked by IPMs. It's important to note ABMs are the only defense which this applies to and the other defenses on the planet will not help repell an attack on the moon.

Obtaining[]

Having a moon is so desirable for success in OGame that many players team up to organize a series of moonshots until they get one. Because the largest default chance any single attack can have at forming a moon is 20%, it can often take many moonshots in order for a moon to form on the desired planet.

Probability of moon formation from ship debris
Ship 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Small Cargo Ship 84 167 250 334 417 500 584 667 750 834 917 1,000 1,084 1,167 1,250 1,334 1,417 1,500 1,584 1,667
Large Cargo Ship 28 56 84 112 139 167 195 223 250 278 306 334 362 389 417 445 473 500 528 556
Light Fighter 84 166 250 334 417 500 584 667 750 834 917 1,000 1,084 1,167 1,250 1,337 1,417 1,500 1,584 1,667
Heavy Fighter 34 67 100 134 167 200 234 267 300 334 367 400 434 467 500 534 567 600 634 667
Cruiser 13 25 37 50 62 75 87 99 112 124 136 149 161 173 186 198 210 223 235 247
Battleship 6 12 17 23 28 34 39 45 50 56 62 67 73 78 84 89 95 100 106 112
Colony Ship 12 23 34 45 56 67 78 89 100 112 123 134 145 156 167 178 189 200 212 223
Recycler 21 42 63 84 105 126 146 167 188 209 230 250 271 292 313 334 355 375 396 417
Espionage Probe 334 667 1,000 1,334 1,667 2,000 2,334 2,667 3,000 3,334 3,667 4,000 4,334 4,667 5,000 5,334 5,667 6,000 6,334 6,667
Bomber 5 9 14 18 23 27 32 36 40 45 49 54 58 63 67 72 76 80 85 89
Solar Satellite 167 334 500 667 834 1,000 1,167 1,334 1,500 1,667 1,834 2,000 2,167 2,334 2,500 2,667 2,834 3,000 3,167 3,334
Destroyer 4 7 10 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61
Death Star - - - - - - - - - - - - - - - - - - - 1
Battlecruiser 5 10 15 20 24 29 34 39 43 48 53 58 62 67 72 77 81 86 91 96

Destroying[]

A moon can be destroyed by a fleet of Deathstars. If there is any fleet or defense, the attacker must win the battle first before the moon destruction chance begins.  A draw or loss by the attacker will send any surviving Deathstars back with no moon destruction. Regardless of if the moon is destroyed or not, there is a chance that the moon will destroy the Deathstars. The formulae are provided below. It is important to note that when a Moon, the Deathstars, or both are destroyed there is no debris field created in the moon destruction mission.

Moon Destruction Results[]

There are 4 possible outcomes for a moon destruction mission:

  1. Moon survives, Fleet survives
  2. Moon survives, Fleet is destroyed
  3. Moon is destroyed, Fleet is destroyed
  4. Moon is destroyed, Fleet survives

Fleets returning to the destroyed moon will be rerouted to the planet. This will mean the fleet would be visible to a phalanx.

Formulae[]

Key:
S = Size of the moon (Km)
D = number of Deathstars

Chance to destroy moon (in percentage):

Chance the deathstar is destroyed (in percentage)[note2 1]: [note2 2]

Notes[]

  1. this is a single roll for the entire fleet.
  2. Before deathstars destroy a moon, they have to fight with fleets and defences on the moon. There is almost always a greater chance that the deathstar(s) will be destroyed than the moon - however, take for example a size 8944 moon being attacked by 100 deathstars. There is a 54.27% chance that the moon will be destroyed yet a 47.29% chance the deathstars will be destroyed. Additionally, any number of deathstars greater than 339 causes a claimed chance greater than 100% of moon destruction.

Images[]

Moon 1

Moon 1 from Planet Overview

Moon 1 overview

Moon 1 Overview

Moon 1 41 42 43

Moon 1 Buildings

Moon 2

Moon 2 from Planet Overview

Moon 2 overview

Moon 2 Overview

Moon 2 41 42 43

Moon 2 Buildings

Moon 3

Moon 3 from Planet Overview

Moon 3 Overview

Moon 3 Overview

Moon Buildings 3

Moon Buildings 3

Moon 4

Moon 4 from Planet Overview

Moon 3 overview

Moon 4 Overview

Moon Buildings 4

Moon Buildings 4

Moon type 5 from Planet Overview

Moon 5 from Planet Overview

Moon 5 Overview

Moon 5 Overview

Moon 5 41 42 43

Moon Buildings 5

See also[]

External Links[]

  • o-tools Calculator tools for oGame - Moon destruction
Advertisement