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The expedition is a relatively new feature, introduced in version 0.78. A fleet can be sent to explore in each system. Just click on the Expedition link at the top of the Galaxy screen.

The exploration fleet has the chance to:


Find abandoned ships Gain ships
Find an Alien Virus Nothing
Find some small pets Nothing
Particle Storm Fleet is delayed
Find an alien or pirate fleet and be attacked A combat report is made; your ships may be destroyed
Find a hostile planet A combat report is made; your ships may be destroyed
Find Solar Wind, a wormhole, or other propulsion aid Your fleet returns sooner
Get lost / Hyperspace jump misscalculated The fleet takes longer to return
Get lost The fleet is lost
Your fleet took some good pictures of outer space Nothing
Find friendly aliens Gain one merchant
The Fleet gets sucked in by a Black Hole The fleet is lost

Save a cargo vessel after an emergency signal

Gain one merchant
Find an asteroid with minerals

Gain some minerals

Other results not on this list. Feel free to add into the table below anything you come across, if it is currently unlisted. Please make sure that it is not listed before you add your message.


There is a calculator available for a simulation, which ships you can find in your expedition. You can find the calculator at

Example messages Edit



"An unexpected back coupling in the energy spools of the engines hastened the expeditions return. The fleet returns home earlier than expected." Fleet returns earlier
"Your expedition took gorgeous pictures of a supernova. Nothing new could be obtained from the expedition, but at least there is good chance to win that "Best Picture Of The Universe" competition in next months issue of OGame magazine." Nothing
"A living being made out of pure energy came aboard and induced all the expedition members into some strange trance, causing them to only gazed at the hypnotizing patterns on the computer screens. When most of them finally snapped out of the hypnotic-like state, the expedition mission needed to be aborted as they had way to little Deuterium." Nothing
"The only thing left from the expedition was the following radio transmission: Zzzrrt Oh no! Krrrzzzzt That zrrrtrzt looks krgzzzz like .. AHH! Krzzzzzzzztzzzz... Transmision terminated" Loss of fleet
"Your expedition went into a sector full of particle storms. This set the energy stores to overload and most of the ships main systems crashed. Your mechanics where able to avoid the worst, but the expedition is going to return with a big delay." Fleet takes longer to return
"Your expedition fleet made contact with a friendly alien race. They announced that they would send a representative with goods to trade to your worlds." Gain a merchant for one trade

"Mineral belts around an unknown planet contained countless resources. The expedition ships are coming back and their storages are full."

Gain Resources to max ship capacity

"The expeditions flagship collided with a foreign ship when it jumped into the fleet without any warning. The foreign ship exploded and the damage to the flagship was substantial. As soon as the needed repair are carried out the fleet will begin to make their way back as the expedition can not continue in those conditions." Fleet takes longer to return
"We found a deserted pirate station. There are some old ships lying in the hangar. Our technicians are figuring out whether some of them are still useful or not." Gain Ships
"Your expedition ran into some spaceship wrecks from an old battle. Some of the components could be saved and recycled." Gain Resources
"Despite the first, very promising scans of this sector, we unfortunately returned empty handed." Nothing
"Your expedition ran into the shipyards of a colony that was deserted eons ago. In the shipyards hanger they discover some ships that could be salvaged. The technicians are trying to get some of them to fly again." Gain Ships
"A failure in the flagships reactor core nearly destroys the entire expedition fleet. Fortunately the technicians were more than competent and could avoid the worst. The repairs took quite some time and forced the expedition to return without having accomplished its goal." Fleet takes longer to return
"We needed to fight some pirates which were, fortunately, only a few." Fight pirates
"The expedition found a radioactive planetoid with an extremely toxic atmosphere. After multiple scans, it shows that it has loads of resources. With the help of automated drones, we tried to harvest as many resources as possible." Gain Resources
"Our expedition found a planet which was almost destroyed during a certain chain of wars. There are different ships floating around in the orbit. The technicians are trying to repair some of them. Maybe we will also get information about what happened here." Gain Ships
"On a tiny moon with its own atmosphere your expediton found some huge raw resources storage. The crew on the ground is trying to lift and load that natural treasure." Gain Resources
"Your expedition discovered a small asteroid from which some resources could be harvested." Gain Resources
"On an isolated planetoid we found some easily accessible resources fields and harvested some successfully." Gain Resources
"We came across the remains of a previous expedition! Our technicians will try to get some of the ships to work again." Gain Ships
"The connection to our expedition fleet was interrupted for a short time. We could decrypt their last message. They are under heavy attack, the aggressors could not be identified." Fight aliens
"The expedition followed some odd signals to an asteroid. In the asteroids core a small amount of Dark Matter was found. The asteroid was taken and the explorers are attempting to extract the Dark Matter." Gain Dark Matter
"We found the remains of an alien ship. We found a little container with some Dark Matter on a shelf in the cargo hold!" Gain Dark Matter
"Some primitive barbarians are attacking us with spaceships that can't even be named as such. If the fire gets serious we will be forced to fire back." Fight pirates
"Contact with the expedition fleet was suddenly lost. Our scientists are still trying to establish contact, but it seems the fleet is lost forever." Lose Fleet
"Due to a failure in the central computers of the flagship, the expedition mission had to be aborted. Unfortunately as a result of the computer malfunction, the fleet returns home empty handed." Nothing
"A strange computer virus attacked the navigation system shortly after parting our home system. This caused the expedition fleet to fly in circles. Needless to say that the expedition wasn't really successful." Nothing
"The expedition was able to capture and store some Dark Matter." Gain Dark Matter
"We met an odd alien on the shelf of a small ship who gave us a case with Dark Matter in exchange for some simple mathematical calculations." Gain Dark Matter
"For unknown reasons the expeditions jump went totally wrong. It nearly landed in the heart of a sun. Fortunately it landed in a known system, but the jump back is going to take longer then thought." Fleet takes longer to return
"Your expedition had an unpleasant rendezvous with some space pirates." Fight pirates
"Our expedition reports that a Moa Tikarr and his wild troops request our unconditional capitulation. If they are going to get serious they will have to learn that our ships are able to defend themselves." Fight pirates
"Your expeditions doesn't report any anomalies in the explored sector. But the fleet ran into some solar wind while returning. This resulted in the return trip being expedited. Your expedition returns home a bit earlier." Fleet returns earliers
"We met a small convoy of civil ships which needed food and medicine desperately. In exchange to that we got loads of useful resources." Gain resources
"The solar wind of a red giant ruined the expeditions jump and it will take quite some time to calculate the return jump. There was nothing besides the emptiness of space between the stars in that sector. The fleet will return later than expected." Fleet takes longer to return
"Our expedition took over a ghost ship which was transporting a small amount of Dark Matter. We didn't find any hints of what happened to the original crew of the ship, but our technicians where able to rescue the Dark Matter."

Gain Dark Matter

"Your expedition has learned about the extensive emptiness of the space. There was not even one small asteroid or radiation or particle that could have made this expedition interesting." Nothing
"The new and daring commander successfully traveled through an unstable wormhole to shorten the flight back! However, the expedition itself didn't bring anything new." Nothing
"We caught some radio transmissions from some drunk pirates. Seems like we will be under attack soon." Fight pirates
"Some exotic looking ships attacked the expedition fleet without warning!" Fight aliens
"Our expedition ran into an old automatic shipyard. Some of the ships are still in the production phase and our technicians are currently trying to reactivate the yards energy generators." Gain ships
"Your expedition fleet made some unfriendly first contact with unknown species." Fight aliens
"We found the remains of an armada. The technicians directly went to the almost intact ships to try to get them to work again." Gain ships
"Your navigator made a grave error in his computations that caused the expeditions jump to be miscalculated. Not only did the fleet miss the target completely, but the return trip will take a lot more time than originally planned." Fleet takes longer to return

"Your expedition found an ancient, fully loaded but deserted freighter convoy. Some of the resources could be rescued."

Gain Resources

"We found an enormous spaceship graveyard. Some of the technicians from the expedition fleet were able to get some of the ships to work again."

Gain ships equal in points to the sent ships (up to 500K units)

"The last transmission we received from the expedition fleet was this magnificent picture of the opening of a black hole."

Fleet gets destroyed by a black hole

"Our expedition accomplished a unique experiment. They were able to harvest Dark Matter from a dying star." Gain Dark Matter
"Besides some quaint, small pets from a unknown marsh planet, this expedition brings nothing thrilling back from the trip."


"Some really desperate space pirates tried to capture our expedition fleet."

Fight Pirates

"Well, now we know that those red, class 5 anomalies do not only have chaotic effects on the ships navigation systems but also generate massive hallucination on the crew. The expedition didn't bring anything back." Nothing
"The new navigation module is still buggy. The expedition's jump not only led them in the wrong direction, but it used all the Deuterium fuel. Fortunately the fleets jump got them close to the departure planet's moon. A bit disappointed the expedition now returns without impulse power. The return trip will take longer than expected. Fleet takes longer to return
"A spontaneous hyper space deformation allowed your expedition to harvest large amount of Dark Matter!"

Gain Dark Matter

"Your expedition fleet followed odd signals for some time. At the end they noticed the signals were being sent from an old probe which was sent out generations ago to greet foreign species. The probe was saved and some museums of your home planet have already voiced their interest." Nothing

"Our Expedition located a rusty space station, which seemed to have been floating uncontrolled through outer space for a long time. The station itself was totally useless, however, it was discovered that some Dark Matter is stored in the reactor. Our technicians are trying to save as much as they can."

Gain Dark Matter
"Your expedition nearly ran into a neutron stars gravitation field and needed some time to free itself. Because of that a lot of Deuterium was consumed and the expedition fleet had to come back without any results." Nothing
"Your crew decided to go rogue and start their own settlement. The last transmission received made it seem likely they will not return." Loss of fleet
"Your expedition picked up an emergency signal during the mission. A mega cargo vessel was caught by a powerful gravitation field generated by a planetoid. After the vessel and cargo was successfully freed, the captain announced that the person who saved them would be their favorite and exclusive client." Gain a merchant for one trade

"Our expedition reports a spectacular phenomenon. The accumulation of Dark Matter in the energy storages of the ship shields. Our technicians try to store as much Dark Matter as they can while the phenomenon lasts."

Gain Dark Matter

Expeditions are able to find up to 2,000,000 units of resources. That means that you can only find a maximum of 2,000,000 metal, 2,000,000 crystal, or 2,000,000 deuterium.  The amount of resources collected is determined by 2 things; the first is the number of cargo ships sent and the second is the length of the expedition.  This means that sending a fleet of large cargo ships is not always the best idea, if your maximum expedition length is low sending 3 times as many small cargo ships can result in higher resource gains.When attacked by pirates or aliens, their ships can outnumber your ships. They can also use different ships: for example, your Battleship and Large Cargo fleet might be attacked by Cruisers. Pirates have your Weapon / Shielding / Armour Technology minus three; aliens have your technologies plus three.

When finding ships, GameForge says that maximum unit value that can be found is 500,000. For example, an espionage probe is 1,000 units, and a battleship is 60,000 units (45,000 metal + 15,000 crystal = 60,000 units). Thus, the maximum amount of probes you could find in one expedition is 500, the max amount of battleships you could find is 8. However, there have been reports of people finding slightly more than 500,000 units, up to 600,000. This may be a bug or miscalculation on the part of GameForge.

A good way to avoid suffering too many losses from an expedition is to send a fleet comprised solely of Small Cargos or Large Cargos, because they will allow you to find lots of resources, and reduce your losses if you encounter Aliens or Pirates. Additionally, if you are unfortunate enough to get one of the "your fleet is lost forever" messages, cargos are rather easily replaced, as opposed to Battleships or Destroyers. If you want to find ships, your best bet is to send Bombers: they can find Destroyers and are capable of holding their own against Pirates and Aliens. {C}Some people have claimed that they get attacked much less by pirates and aliens when they send many espionage probes with them. (150+). It is said to decrease your chances of getting attacked, and will increase your chance of finding ships/resources, since espionage probes are used to scan things. This has been a very effective tool for many people, but you have to have the probes to do it. Even if you only sent 10 probes with you; the more the better.

Regarding the influenco of player upgrades; pirates have -3 level upgrades than you, aliens +3. As you gain higher level upgrades the percentage of difference between player and enemies diminishes. Pirates are less and less weak as aliens are also less and less strong. IE: with player level 0 ups pirates will have 70% structural integrity and aliens will have 130% of what the players have, but if you reach level 10 pirates will have 85% of what the players have while aliens will have only 115%.

The maximum duration of an expedition increases by 1 hour with each level of the relevant technology. The maximum amount of expedition fleets you can have out at the same time is the square root of your expedition technology level rounded down.

The reset times for expedition chances, from testing, is 3 days.



ExpeditionColonizationHarvest / RecycleTransportDeploymentEspionageACS DefendAttackACS AttackMoon Destruction

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