Death Star
From OGame Wiki
Contents |
Evaluation
Uses and Advantages
Due to their exaggerated hull and shield power, Death Stars are very difficult to destroy in large numbers, with most of the opposing firepower being "spread" (i.e 500 Destroyers vs. 20 Death Stars = average of 25 Destroyers shooting at a single Death Star, resulting in no real damage). Additionally, the Death Star can act as both defense (due to having rapid fire against every ship in the game short of another Death Star) and anti-defense (due to being heavily armored, shielded, and having rapid fire against every defense except the Plasma Turret and the shield domes).
Shortcomings
Despite their power and armor, single Death Stars are actually quite easy to destroy without fodder protection; 60 Destroyers, 150 Battle Ships, or 35 Plasma Turrets will do the trick. This can be offset somewhat by having more than 1 Death Star in the attacking fleet. This does not, however, take into account weapon, shield, and armour technology research levels. Additionally, the Death Star is very slow, leaving it vulnerable to Sensor Phalanx hits.
Statistics
Cost
| Metal: | 5,000,000 |
| Crystal: | 4,000,000 |
| Deuterium: | 1,000,000 |
| Energy: | 0 |
Performance
| Structural integrity: | 9,000,000 |
| Shield Power: | 50,000 |
| Weapon Power: | 200,000 |
| Cargo Capacity: | 1,000,000 Units |
| Base Speed: | 100 |
| Fuel Consumption: | 1 |
Rapid Fire
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Requirements
- Graviton Technology Level 1
- Hyperspace Technology Level 6
- Hyperspace Drive Level 7
- Shipyard Level 12
See also
| Ships in OGame |
|---|
|
Small Cargo Ship | Large Cargo Ship | Light Fighter | Heavy Fighter | Cruiser | Battle Ship | Colony Ship | Recycler | Espionage Probe | Bomber | Solar Satellite | Battlecruiser | Destroyer | Death Star |

