From OGame Wiki
With their rapidfire capabilities, cruisers are extremely effective at eliminating the
Light Fighter and
Rocket Launcher fodder. In addition they are excellent as fast strike ships, especially if their
Impulse Drive have been upgraded to a reasonable level. This can be especially useful if you're trying to intercept a returning fleet that has been spotted on a
Sensor Phalanx.
Evaluation
Uses and Advantages
The Cruiser should be used to clear off the large numbers of Fodder around a fleet so damage from your fleet's much larger ships will be able to take out the meat of an opposing fleet. A Cruiser can take out an average of 6 Light Fighters or 10 Rocket Launchers a round, making it invaluable for this purpose. As has also been mentioned, its great speed and reasonable cargo capacity make it a useful raiding craft especially in the early game.
Shortcomings
Although fast, they do not have anything like the punch a Battle Ship can deliver and, as such, should not be used as frontline strike craft in the later game. The Cruiser also needs to have 3 more levels of weapons technology than the Defending player's shielding technology in order to damage a Death Star.
Statistics
Cost
Performance
Requirements
See also