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Cruiser

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With their rapidfire capabilities, cruisers are extremely effective at eliminating the Light Fighter and Rocket Launcher fodder. In addition they are excellent as fast strike ships, especially if their Impulse Drive have been upgraded to a reasonable level. This can be especially useful if you're trying to intercept a returning fleet that has been spotted on a Sensor Phalanx.

Contents

Evaluation

Uses and Advantages

The Cruiser should be used to clear off the large numbers of Fodder around a fleet so damage from your fleet's much larger ships will be able to take out the meat of an opposing fleet. A Cruiser can take out an average of 6 Light Fighters or 10 Rocket Launchers a round, making it invaluable for this purpose. As has also been mentioned, its great speed and reasonable cargo capacity make it a useful raiding craft especially in the early game.

Shortcomings

Although fast, they do not have anything like the punch a Battle Ship can deliver and, as such, should not be used as frontline strike craft in the later game. The Cruiser also needs to have 3 more levels of weapons technology than the Defending player's shielding technology in order to damage a Death Star.

Statistics

Cost

Metal:20000
Crystal:7000
Deuterium:2000
Energy:0

Performance

Structural integrity:27000
Shield Power:50
Weapon Power:400
Cargo Capacity:800 Units
Base Speed:15000
Fuel Consumption:300

Rapid Fire

This ship against others:
Espionage Probe x 5
Solar Satellite x 5
Light Fighter x 6
Rocket Launcher x 10
Others against this ship:
Battlecruiser x 4
Death Star x 33


Requirements


See also



Ships in OGame

Small Cargo Ship | Large Cargo Ship | Light Fighter | Heavy Fighter | Cruiser | Battle Ship | Colony Ship | Recycler | Espionage Probe | Bomber | Solar Satellite | Battlecruiser | Destroyer | Death Star

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