Colony
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To expand your empire, reach beyond your homeworld, and increase production of resources you need to colonize other planets.
Contents |
[edit] How To
A planet is colonized using a Colony Ship . You can have only 8 colonies plus your homeplanet.
[edit] Colony sizes
The colonies have different diameter, and so different fields. This depends on the position of the planet in the solar system:
| Planet size per position | ||
|---|---|---|
| Position | Average | 60% chance |
| 1 | 64 | 48-80 |
| 2 | 68 | 53-83 |
| 3 | 73 | 54-82 |
| 4 | 173 | 108-238 |
| 5 | 167 | 95-239 |
| 6 | 155 | 82-228 |
| 7 | 144 | 116-173 |
| 8 | 150 | 123-177 |
| 9 | 159 | 129-188 |
| 10 | 101 | 79-122 |
| 11 | 98 | 81-116 |
| 12 | 105 | 85-129 |
| 13 | 110 | 60-160 |
| 14 | 84 | 42-126 |
| 15 | 101 | 54-149 |
There is a 60% chance that the table to the left is applied. The other 40% is totally random. So it's possible that you get a slot 1 or 15 colony with 300 fields, but you can also get a slot 6 colony with only 40 fields.
If you delete the colony, and after you colonize again in the same spot, the field number will most likely be different.
Temperature on colonies varies; the hottest is at position 1 and the coldest at position 15.
Colonies with fewer than 155 fields are generally not suitable if you have long term expansion plans; as they build up they lead your empire into stagnation .
These graphs give a mean average. It IS possible to get a >200 fielder on slots 1 or 15 but the chance of this happening is extremely small. Especially when a colony ships means a big investment to you you're better off looking for slots 4-6 planets if you plan to really develop on them. If you churn out dozens of them with ease you could go look for the rarest of planets.
Optimal placement of all your planets in a galaxy would be every 50 solar systems (50, 100, 150, 200, 250, 300, 350, 400, 450) since you can only have 9 planets (this rule should not be applied to the redesigned universe since there is no colony limit, see below).
[edit] Types of colonies
[edit] Farm colony
The principle is very simple: a farm colony is equipped with high level mines and is built solely for the purpose of generating resources. The planet requires virtually no defense and very little storage capaciy, because the produced resources are either immediately put into new levels of mines or later daily collected and shipped to another planet.
[edit] Resource Base
The resource base should be a big colony equipped with strong defenses and high level tanks, in addition to the mines. All the resources from the farms get transported here. Therefore, a resource base is the most popular target for raiders and has to be defended well. The farms and the resource base should be located somewhat close to each other, to shorten transport time and fuel cost.
[edit] Fleet hub
A fleet hub usually has a high level shipyard, to put the loot into more ships. It also often has a moon with a Jump Gate. If it is the only planet by a player in a particular galaxy, it should be located in the center of the galaxy, to minimize fuel cost and increase the amount of systems in range of buildings like the phalanx sensor or IPMs.
[edit] Graviton colony
This type of colony is made only for the purpose of conducting the Graviton technology research. Thus, it has a research lab level 12 or more and a large amount of solar satellites. They are often abandoned after the research is complete, so they have no mines. A graviton colony is usually located on position 1 of an empty region of a galaxy, so no one notices it. Putting the colony in position 1, rather than 4 or 5 saves up to several million resources, because one has to build less solar satellites.
[edit] Redesign Colonizing
The new redesign has completely revolutionized the method of colonization. Refer to this article: Colonizing in Redesign Universes.
