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Ships

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Contents

[edit] Brief Descriptions

  • Small Cargo Ship: Small cargo ships are very agile ships used to transport resources from one planet to another.
  • Large Cargo Ship: The large cargo ship is an advanced version of the smaller cargo ship allowing for a bigger cargo space, but slower speeds.
  • Light Fighter: The light fighter is a maneuverable ship you can find on nearly every planet. The costs are not particularly high and its shield power and cargo capacity are very low.
  • Heavy Fighter: The heavy fighter is a straight evolution of the light fighter offering increased shielding and firing power.
  • Cruiser: Combat cruisers have armor almost three times as strong as heavy fighters and support more than twice their firing power. Their traveling speed is also amongst the fastest seen.
  • Battle Ship: Battle ships provide the backbone of any military fleet. Heavy armour, strong weapons systems and high cruising speed, as well as a large cargo bay, make this ship a tough opponent to fight against.
  • Battlecruiser: This ship is deadly when it comes to destroying fleets. With its improved laser cannons, it holds a privileged position among the heavy ships, capable of taking down several of them in no time.
  • Destroyer: The destroyer is the heaviest spaceship ever seen and has unprecedented firepower.
  • Death Star: There is nothing as big and dangerous as an approaching death star.
  • Bomber: The bomber is a special purpose spacecraft developed to break through heavy planetary defense.
  • Recycler: Recycler ships are used to harvest floating debris in space to recycle valuable resources.
  • Espionage Probe: Espionage probes are small unmanned drones with exceptionally fast propulsion systems used to spy on foreign worlds.
  • Solar Satellite: Solar satellites are simple orbiting satellites equipped with photo voltaic cells as a means of generating energy. The energy is transmitted to the planet via a special laser beam.
  • Colony Ship: This ship provides the means necessary to go where no man has gone before and to colonize new worlds.

[edit] Ship Performance Specifications

ShipStructural IntegrityShield PowerWeapon PowerCargo CapacityBase SpeedFuel Consumption
Small Cargo Ship 4,0001055,0005,000 (10,000)10 (20)
Large Cargo Ship 12,00025525,0007,50050
Light Fighter 4,00010505012,50020
Heavy Fighter 10,0002515010010,00075
Cruiser 27,0005040080015,000300
Battle Ship 60,0002001,0001,50010,000500
Battlecruiser 70,00040070075010,000250
Destroyer 110,0005002,0002,0005,0001,000
Death Star 9,000,00050,000200,0001,000,0001001
Bomber 75,0005001,0005004,000 (5,000)1,000
Recycler 16,00010120,0002,000300
Espionage Probe 1,0000.010.010100,000,0001
Solar Satellite 2,00011000
Colony Ship 30,000100507,5002,5001,000

See also: Rapid Fire.

[edit] Ship Costs/Requirements

ShipMetalCrystalDeuteriumShipyardEngineOther Requirements
Small Cargo Ship 2,0002,0000Level 2 Combustion Drive (Level 2)
upgrades at Impulse D. 5
Large Cargo Ship 6,0006,0000Level 4Combustion Drive (Level 6)
Light Fighter 3,0001,0000Level 1Combustion Drive (Level 1)
Heavy Fighter 6,0004,0000Level 3Impulse Drive (Level 2)Armour Technology (Level 2)
Cruiser 20,0007,0002,000Level 5Impulse Drive (Level 4)Ion Technology (Level 2)
Battle Ship 45,00015,0000Level 7Hyperspace Drive (Level 4)
Battlecruiser 30,00040,00015,000Level 8Hyperspace Drive (Level 5)Hyperspace Technology(Level 5)
Laser Technology (Level 12)
Destroyer 60,00050,00015,000Level 9Hyperspace Drive (Level 6)Hyperspace Technology (Level 5)
Death Star 5,000,0004,000,0001,000,000Level 12Hyperspace Drive (Level 7)Hyperspace Technology (Level 6)
Graviton Technology (Level 1)
Bomber 50,00025,00015,000Level 8Impulse Drive (Level 6)
upgrades at Hyperspace D. 8
Plasma Technology (Level 5)
Recycler 10,0006,0002,000Level 4Combustion Drive (Level 6) Shielding Technology (Level 2)
Espionage Probe 01,0000Level 3Combustion Drive (Level 3) Espionage Technology (Level 2)
Solar Satellite 02,000500Level 1
Colony Ship 10,00020,00010,000Level 4Impulse Drive (Level 3)

[edit] Efficiency of Warships

Ship Cost Statistics Cost effectiveness
MetalCrystalDeuteriumTotal
(in metal at 1:1.5:3)
Debris
Ratio*
(30%/40%)
Structural IntegrityShield PowerWeapon Power1000*Integrity
/cost
1000*Shields
/cost
1000*Weapons
/cost
Light Fighter3,0001,0004,500.30/.404,0001050889211
Heavy Fighter6,0004,00012,000.30/.4010,00025150833213
Cruiser20,0007,0002,00036,500.25/.3327,00050400761111
Battle Ship45,00015,00067,500.30/.4060,0002001,000889315
Bomber50,00025,00015,000135,000.20/.2675,0005001,00060048
Battlecruiser30,00040,00015,000135,000.20/.2770,00040070044434
Destroyer60,00050,00015,000180,000.22/.30110,0005002,000638312
Death Star5,000,0004,000,0001,000,00014,000,000.24/.319,000,00050,000200,000667415
  • Debris Factor is Total Cost/Debris, both in metal.
  • Remember that Rapid Fire is not taken into account in these efficiency calculations!

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