Bomber
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The bomber is used primarily to destroy any planetary defense: its high rapid fire against most defensive structures makes it effective for planetary assaults. Hyperspace engines are added when Hyperspace Drive level 8 is reached.
Contents |
Evaluation
Uses and Advantages
Bombers are most useful for crushing enemy defenses, except for Plasma Turrets and Gauss Cannons, against which they have no rapid fire. Given their high deuterium cost to build and move, they are mostly a specialty ship. Bombers are great for expedition missions: they are powerful and have high structural integrity, so you will find more resources and bring back bigger and better ships.
Shortcomings
While Bombers are slightly stronger than Battle Ships, it is not recommended to include them in attacking fleets. Given their slow speed, you would expose your force to potential Sensor Phalanx crashes. Also, as Bombers cost the same amount of fuel as Destroyers, it is sometimes better to use Destroyers instead of Bombers in an attack.
Statistics
Cost
| Metal: | 50,000 |
| Crystal: | 25,000 |
| Deuterium: | 15,000 |
| Energy: | 0 |
Performance
| Structural integrity: | 75,000 |
| Shield Power: | 500 |
| Weapon Power: | 1,000 |
| Cargo Capacity: | 500 Units |
| Base Speed: | 4,000 (5,000) |
| Fuel Consumption: | 1,000 |
Rapid Fire
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Requirements
- Plasma Technology Level 5
- Impulse Drive Level 6
- Shipyard Level 8
See also
| Ships in OGame | |
|---|---|
| Combat |
Light Fighter • Heavy Fighter • Cruiser • Battle Ship • Battlecruiser • Bomber • Destroyer • Death Star |
| Civil |
Small Cargo Ship • Large Cargo Ship • Colony Ship • Recycler • Espionage Probe • Solar Satellite |

